Epic Games
Backend / Infrastructure Engineer (Go, Kubernetes, Rust)
- Unreal Cloud infrastructure and FFI bridges (Go/CGO, C++) for Lore, Epic's high-throughput game asset version control system within Unreal Cloud Services.
- Build and maintain monorepo cloud services, orchestration pipelines, and APIs powering Unreal Engine and Fortnite infrastructure.
- Design fault-tolerant worker pipelines, edge-case simulation suites, and state-machine guardrails to ensure sync reliability under high backpressure.
- Optimize CGO memory isolation, worker process lifecycles, and backend storage integration paths for heavy monorepo import/export workflows.
- Improve observability and rate-limiting resilience with Prometheus/Grafana and custom telemetry across distributed Kubernetes clusters.